Some questions from the Brazilian community. Here they are:
1. What is the expected game release date?
A: The expected game release date is likely one month after the Lunar New Year in Vietnam.
2. Will there be a pre-sale for the new token (if any)?
A: No, the game will still use the BCOIN/BOMB token.
3. Is there a scheduled AMA (Ask Me Anything) session?
A: Yes, we will inform you soon!
4. Will the game be playable, or is it click-to-earn?
A: The game is playable, with two modes - PVE, playing with the environment, and PVP, playing with other real players.
5. Will the new Bomb Crypto have a new token and contract? On which network will it be launched?
A: There will be no new token and contract. However, if there are new solutions for the game and token economy, we are considering launching on a new network, meaning BCOIN on a new network.
6. Will the heroes and houses from the original Bomb be reused?
A: Yes, the NFTs of heroes and houses from the original will be reused.
7. Will the BCoins from the old game be reused?
A: Yes, they will be reused.
8. Are there plans for whitelists?
A: There is no official news about this question right now.
9. Will there be a mining function, or is it solely a play-to-earn game?
A: There will be a mining function, but it will be redesigned to be more advantageous, in addition to the play-for-fun function.
10. How do you plan to burn the new tokens?
A: We will burn the tokens to ensure that the total supply across all networks is 100 million tokens.
11. What is your marketing strategy to attract more players?
A: In addition to community and branding marketing, we will use more performance marketing. This involves using ad networks like Google Ads, Facebook, and Unity. It is crucial to develop the game with good design and monetization to scale it up via performance marketing.
12. Will the game have only one token?
A: Yes, the game will only have one token, which is BCOIN/BOMB, and the ecosystem token is SENSPARK.
13. What is the main change in the new Bomb Crypto that will make it more profitable and long-lasting?
A: Currently, in the traditional mobile game world, success is achieved by balancing marketing costs and revenue generation. By optimizing various aspects of the game, from marketing to product features, technical issues, and token economy, in both web3 and web2 aspects, we believe the game can reach a profitable point. This will enable us to scale up marketing with a significant budget, attracting more players and building a large sustainable community.
A hero that can only be obtained through a draw. Release a top-tier Super Legend hero. Don't sell on the market. Upgrade your house significantly. Buffs, power ups, speed ups. If you market well and operate well, you will succeed.
Se o jogo continuar permitindo multi account não vai durar. LImitar por IP o maximo d 2 contas por pessoas. E banir contas que são frequentemente usadas em computadores difrentes vai garantir durabilidade.